This project consists of 3 designs drawn using different rendering techniques.
The blue car was the first vector graphic I drew for class assignment. Before starting on it, I first analyzed what techniques is suitable for a first-time drawing. I brainstormed the possible ways to breakdown the car into smaller component, the layering order, the amount of details to include, and the style I would like to adopt. Since I want my drawing to be cartoon-like, I decided to outline only the most significant parts of the car such as the bumper and the people behind the windshield.
In terms of color selection, I chose to use 3 shades of blue to represent the highlight, mid-tone, and shadows. Rather than blending colors or use gradient to make it 3D looking, I believed that using solid color was more appropriate for a cartoon looking car. After drawing individual parts of the car body, I included a black outline to solidify its presence against the background. I blurred out the sky and lawn to further bring focus to the car itself.
The sofa was drawn with a 3D realistic approach. The main body of sofa is divided into 2 parts: backrest and cushion. I traced the highlights/shadows of the above components respectively, then used Gaussian blur to blend the colors. The sofa has a flannel texture that cannot be shown with acute filling color. Using blur as a blending technique is the best fit for items that do not have shiny or reflective surface. However, when it comes to the lower part (wooden stools), they cannot be blurred or the whole sofa would look out of focus. Instead I used radial gradient to make them look like cylinder. For last touch ups I made strokes to simulate folds and darken shadows.
The apple was also drawn in a realistic approach, but this is composed with gradient mesh. It is a distinctive creation process from all my other works because it generates the most realistic outcome yet the most time consuming at the same time. For the sofa, I had to manually scan for possible highlights and trace that specific part using pen tool, in this work however I only had to trace the outline and use the mesh tool to construct modular for filling in appropriate color.
The greatest benefit of using gradient mesh is the resemblance of the final product with a real object. It is the best technique for objects that requires lifelike result, like personal portrait. The clear disadvantage is the time needed to render an excellent product. The level of similarity depends on how dense the mesh is. Coloring a large number of mesh can be intimidating.
For the background, I took a more graphical approach to make the image not look too similar to a photograph. The plate was created using solid color and pen strokes. I made a table cloth using purple plaid pattern to build a strong contrast with the apple. Since the apple is circular, it naturally draws more attention than the eye-catching background pattern.